Monday, February 22, 2016

Darkest Dungeon


Despair overtakes you as your houndmaster misses an all-important attack on an enemy fusilier, the lighter of the brigand’s massive boss cannon. The cannon is going to fire this turn, and there’s nothing left you can do to stop it. While your leper and bounty hunter land the finishing blows on the massive machine, your plague doctor and houndmaster fail to survive the encounter, joining the legions of the dead that occupy the hamlet’s graveyard. Dead champions never return, but their memory will haunt you through all the battles and dungeons yet to come.
Tremendous highs and tumultuous lows combine in the Lovecraft-inspired, turn-based dungeon-crawler Darkest Dungeon. You’re always one hit point or one mind sliver away from complete collapse as you explore winding halls of ruins, warrens, coves, and the titular Darkest Dungeon itself. Featuring permadeath, procedurally generated levels, and some aspects of permanent progression as the player builds up the decrepit hamlet into a bustling economy, the game is ultimately about finding combinations of curious glory seekers and treasure hunters and putting them to work against swarms of deadly and debilitating monsters.
This dread ensemble is a pleasure to manage down to the finest details. With 14 different classes to choose from, each with many unique abilities, weapons to customize, skills to upgrade, quirks to manage, and diseases and afflictions to cure, you’re always managing something.
 With perseverance, you can even the odds against the nightmares ahead. The game strikes a brilliant balance most of the time, constantly testing the player to weigh resources and risks, but training a fresh team after a massive loss can be time consuming and punishing. This too, can be an important lesson: In Darkest Dungeon, discretion is often the better part of valor, and while mechanics make cowardice costly, it’s far better than losing a team to the grave forever.
Your hamlet will continue to improve even if your characters continue to head toward the grave, as most standard dungeon runs offer resources to help you upgrade your facilities. It’s an important and satisfying mechanic that gives some sense of progression even in the face of overwhelming odds.

Darkest Dungeon tweaks the traditional task of managing character hit points by adding another element called stress. Darkness, enemy attacks, critical strikes, and watching comrades fall can all cause despair.
A full stress bar gives the hero a chance for greatness in the face of terror, but the more likely outcome is a serious malady such as masochistic or antagonistic tendencies, which could lead your characters to injure themselves, become unresponsive to your orders, or chastise the rest of the team into deep depression.
Managing these two resources along with light sources, provisions, and other supply items as you traverse the depths makes for an insightful lesson in risk-management, and it feels wonderfully satisfying when you deliver the deathblow to a crawling chaos. Depending on the dungeon run, your heroes may come back with diseases, maladies, or stress that should be taken care within the hamlet before sending them out to venture again, making the construction of many different teams a necessity so some can adventure while others rest.

Darkest Dungeon boasts plenty of substance and style, but if you’re averse to crushing difficulty it may prove to be too frustrating to be palatable. The uncompromising difficulty and challenge will be attractive to some, but could put off players looking for a simple crawler where you can outlevel or outgear content, and the sometimes grindy nature of recouping losses can take its toll.
Darkest Dungeon is an incredible take on the classic dungeon crawl. The game brings Lovecraftian lore to new heights with cool classes, powerful narration, stylish art, and addictive gameplay that will keep you crawling back to battle slithering monstrosities even as your favorite heroes become corpses.

Layers of Fear


When you’re playing a horror game, you already know something scary is going to happen. The best ones are able to frighten you despite the fact that you are expecting the attempt – something that requires a subtle balance between tension and surprise. Unfortunately, Layers of Fear is not so deft. Instead of carefully and deliberately hitting the right atmospheric notes, this experience just bangs on the keys loudly and frequently.
As an unhinged painter trying to finish a masterpiece, you explore your creepy old house, piecing together the Bad Things that happened to you and your family. As you move through the rooms and corridors, Layers of Fear demonstrates its only strength: an ability to play with your perception. Your surroundings are constantly in flux; once you enter an area it can (and almost certainly will) change when your back is turned. Doors disappear, architecture shifts, and reality crumbles. Early in the game, these tricks are novel and unexpected, creating some cool and unnerving moments.
     The problem is Layers of Fear shows no restraint. After a scary moment, it doesn’t allow players enough breathing room, because the next one is always immediately around the corner. Every time you enter a room or a hallway, something happens. An object falls. A painting melts. Something jumps out at you. This inevitability results in a boring and predictable rhythm, making it impossible for a sense of dread to take hold.
Despite some structural similarities, this is not the successor to P.T. it might appear to be. Instead of pulling off the psychological horror it aims for, Layers of Fear feels more like a haunted house at a local carnival – a relentless parade of jump-scares without the build-up needed to make them effective. This problem is made worse by the unremarkable story, which is too vague and sparse to provide any useful context. A few notes and creepy objects allow you to piece together the backstory, but it rarely feels connected to the array of events that are supposed to be scaring you.
In its title, Layers of Fear implies an ability to inspire multi-faceted terror. Unfortunately, it only succeeds on the surface level: Sometimes I got pretty surprised when something creepy happened (invariably accompanied by a loud noise), but even that layer eroded over time. Despite some creative visual tricks, Layers of Fear doesn’t have sharp enough teeth to maintain its bite.

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Youtuber and modder Cosmic Contrarian is at it again. Contrarian is known for creating massive battles within Fallout 4, like this one we covered back in November where they pitted every legendary creature in the game against one another.
The latest video says it has 20,000 Demon Deathclaws facing off against a fort filled to the brim with Brotherhood Of Steel soldiers. It's a heck of a spectacle, even if the framerate (understandably) chugs in some places; you can watch the whole thing right here.