When teams gain promotion to the top division they enter into a brand-new world. They become minnows in an ocean dominated by world-class teams who spend big money and expect to go deep into the Champions League every year. Even though Konami started its upgrade last year on the PS3 and Xbox 360 by using the Fox engine for the franchise, the series' debut on the PS4 and Xbox One is a promotion into a higher tier that demands Pro Evo rise to the occasion.
After years in the wilderness, Pro Evolution's feature set
finally has a destination mode. The intricately structured online myClub
mode replaces the online Master League, and building your dream team is
a rewarding mix of good fortune and hard work. Managers (including some
licensed ones) determine your tactical options, wage cap, and the
chemistry template which players fit in to raise your overall team
spirit. Agents are used to sign players, and multiple agents can be used
to get better players or ones that fit more specific criteria. The fun
thing is, apart from the parameters you've set by which agents you've
selected to use (like a player's position), you don't know exactly what
player you're going to get.
The game has microtransactions, which can provide
high-level agents or re-up your players' contracts and fatigue levels,
but you can earn enough of the regular currency (GP) that the mode's fun
squad-building spirit is not disturbed. Players' stamina recharges if
they're on the bench, you can earn GP for in-game actions and in other
modes, and you can play matches against the computer (which uses A.I.
approximations of real-players' teams) or try and climb the divisions
structure against others online. The flexibility and interaction of
myClub's moving parts make it challenging, delivering a go-to online
mode (there are other online modes as well) for the first time in the
series' history.
The offline Master League has undergone changes, but they
aren't impressively deep and the mode is not as interesting as my Club.
The ability to scout players is nominal, and the mode's one contribution
is its expanded negotiation options. You can go back and forth over
clubs' transfer fees and players' salaries – including the option to pay
players an appearance fee that affects your team's bottom line. Perhaps
more importantly, the expanded roster of licenses includes those for
the French and Italian second divisions and real players (on fictional
teams) for the English second division, adding some heft to the Master
League.
PES 2015's modes are starting to turn the corner, and the
game play has also made progress, but it's in fits and starts. Player
acceleration and dribbling feel good compared to last year, but players
can take some unnecessary extra touches, shots can be slow to get off,
and winning possession of the ball can be pre-determined at times. You
can still keep possession while enduring the increased physicality, but
on some occasions the collision doesn't register or your challenges have
no effect.
A.I. keepers can let in some howlers (particularly down
low) and defenses can be suspect, but this is a game where playing
against the computer can be challenging (I recommend playing on the
higher difficulty levels) because its ball movement and incisive attacks
create a game-within-the-game. Disciplined play saves your hide, and
exploring the game's more complex controls and tactical options are
rewarding and help you break down defenses and become a better player.
That's what PES is all about.
In that sense, this is a great PES with which to kick off the new
systems – it retains its heart while staking out vital new directions.
It's not the largest of milestones and it has its stumbles, but it
already puts the franchise on more firm footing than last generation.
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